Wednesday, January 26, 2005

PS3 To Be Very Fast. Probably.

It has been leaked that the core processor for the PS3 will run at 4.6Ghz which sounds like it should be fairly nippy. Of course pure clock speeds aren't the be all and end all of speeds (I'm sure Merg will explain clock speeds and instruction widths and all the billion and one other things that make up a chip's speed it if you ask him nicely) so we'll have to wait a bit longer to find out the gen - this article speculates we will have all the info in February.

via Joystiq

6 comments:

Dogs said...

Load of bollocks. I especially like the "multiple synergistic processor cores" bit.

Reminds me of the PS2 "Emotion Engine" hype... a cpu that can create emotions...

which turned out to be like every other cpu i.e. capable of simulating emotions providing you supplied it with a huge wedge of code.

mmChronic said...

The emotion engine worked in that 99.999% of the world's population (ie those stupid enough to believe such tosh) believed it. The amount of spout that was being written about it by games magazines alone was incredible. Useless fsckers. That's what we should be doing - talking shite about games and getting paid for it.

mmChronic said...

Re the synergy bit: How the fsck can separate cores produce a whole greater than the sum of it's parts? If you're doing multiprocessing there is implicit overhead ie You will never get 100% of the power of the processors never mind more!

Fscking marketeers. Castrate 'em I say.

Merg said...

What isn't utterly madeup BS is that it's a vector processor based system, which should make it very, very fast indeed.

To put that into perspective, some processes on the Mac when vectorized for the AltiVec units on the G4 and above systems were sped up by between 10x and 100x.

It will be interesting to see if the PS3 or the Xbox2 have a significant power advantage -- the Xbox2 is supposedly arriving Q4 2005, with the PS3 sometime 2006 from what I've read.

Mind you, a lot of the fancier features touted on that page are more at home for general purpose OS work than in a games machine ... the buzzwords "digital hub", "media center", etc. springeth to mind, in fact...

mmChronic said...

Didn't PS2 have some vector processing shizzle that 97% of the coders working on it never managed to use effectively because it was a cnut to code on? Or am I thinking of something else entirely?

Merg said...

You remember correctly -- it has dual vector co-processors.

They're used much more effectively now than at launch, which is a major reason why PS2 games now look a lot better than 4 years ago.

Then again, PS2 games still look bloody awful to me... and as we saw yesterday, it's far too delicate to boot ;)